游戏玩法
2048 游戏共有 16 个格子,初始时初始数字由2或者4构成
- 手指向一个方向滑动,所有格子会向那个方向运动
- 相同数字的两个格子,相撞时数字会相加
- 每次滑动时,空白处会随机刷新出一个数字的格子
- 当界面不可运动时(当界面全部被数字填满时),游戏结束,或当界面中最大数字是 2048 时,游戏胜利
- 玩家通过合并得到 1 个数 N ,这个数就计分 N,比如说, 2 个 2 合并得到 4 ,就加 4 分, 2 个 1024 合并得到 2048 ,就加 2048 分
设计思路
游戏地图和初始设置:
随机生成数字:
- 在地图上随机选择一个空位置生成 2 或 4
- 只有在地图发生变化时才会生成新数
游戏菜单:
使用 menu() 函数显示当前的游戏状态,包括地图、得分和移动次数
提示玩家使用 W 、 A 、 S 、 D 键进行移动
读取玩家输入,并根据输入的方向调用相应的移动函数 ( up()、 left()、 down()、 right() )
每个移动函数都负责处理特定方向的移动,并更新地图
移动逻辑:
游戏结束判断:
游戏结束的条件:地图没有空位且没有相邻的相同数字
若游戏结束,输出最终得分和移动次数
设计细节
随机数生成:使用 rand( ) 函数生成随机位置和数字
输入处理:使用 getch( ) 函数获取用户输入,并根据输入调用相应的移动函数
移动实现:每个方向的移动函数都按照特定的顺序检查并合并相同的数字,然后移动非零元素
游戏结束检测:遍历整个地图,检查是否还有空位或相邻的相同数字
代码实现
1. 引入头文件
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| #include <stdio.h> #include <time.h> #include <conio.h>
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2.初始化
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| int map[4][4] = { 0 }; int score = 0; int move_num = -1; int game_over = 1; int change = 1;
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3. 玩法实现
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| srand((unsigned)time(NULL)); while (game_over) { int i, j, n; if (change == 1) { do { i = rand() % 4; j = rand() % 4; } while (map[i][j] != 0); n = rand() % 2; map[i][j] = (n == 0) ? 2 : 4; move_num++; }
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| void menu() { system("cls"); int i, j; printf("移动:%d 得分:%d\n", move_num, score); for (i = 0; i <= 3; i++) { for (j = 0; j <= 3; j++) { if (map[i][j] == 0) printf(" "); else printf("%5d", map[i][j]); } printf("\n"); } printf(" 按q退出游戏"); }
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| char ch = getch(); change = 0; switch (ch) { case 'q': printf("是否退出游戏?(y/n)"); ch = getchar(); if (ch == 'y' || ch == 'Y') exit(0); break; case 'w': case 'W': up();break; case 'a': case 'A':left(); break; case 's': case 'S': down();break; case 'd': case 'D': right(); break; default: printf("请使用WASD控制\n"); Sleep(500); break; }
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| int up() { int now, next; int i, j, k; for (j = 0; j < 4; j++) for (i = 0; i < 4; i++) { now = map[i][j]; k = i + 1; while (k < 4) { next = map[k][j]; if (next != 0) { if (now == next) { change = 1; score += map[k][j] * 2; map[i][j] = map[k][j] * 2; map[k][j] = 0; } k = 4; } k++; } } for (j = 0; j < 4; j++) for (i = 0; i < 4; i++) { now = map[i][j]; if (now == 0) { k = i + 1; while (k < 4) { next = map[k][j]; if (next != 0) { change = 1; map[i][j] = next; map[k][j] = 0; k = 4; } k++; } } } return change; }
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| int down() { int i, j; int now, next, k; for (j = 0; j < 4; j++) for (i = 3; i >= 0; i--) { now = map[i][j]; if (now != 0) { k = i - 1; while (k >= 0) { next = map[k][j]; if (next != 0) { if (now == next) { change = 1; score += map[k][j] * 2; map[i][j] = map[k][j] * 2; map[k][j] = 0; } k = -1; } k--; } } } for (j = 0; j < 4; j++) for (i = 3; i >= 0; i--) { now = map[i][j]; if (now == 0) { k = i - 1; while (k >= 0) { next = map[k][j]; if (next != 0) { change = 1; map[i][j] = map[k][j]; map[k][j] = 0; k = -1; } k--; } } } return change; }
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| int left() { int i, j; int now, next, k; for (i = 0; i < 4; i++) for (j = 0; j < 4; j++) { now = map[i][j]; k = j + 1; while (k < 4) { next = map[i][k]; if (next != 0) { if (now == next) { change = 1; score += 2 * map[i][k]; map[i][j] = map[i][k] * 2; map[i][k] = 0; } k = 4; } k++; } } for (i = 0; i < 4; i++) for (j = 0; j < 4; j++) { now = map[i][j]; if (now == 0) { k = j + 1; while (k < 4) { next = map[i][k]; if (next != 0) { change = 1; map[i][j] = map[i][k]; map[i][k] = 0; k = 4; } k++; } } } return change; }
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| int right() { int i, j; int now, next, k; for (i = 0; i < 4; i++) for (j = 3; j >= 0; j--) { now = map[i][j]; k = j - 1; while (k >= 0) { next = map[i][k]; if (next != 0) { if (next == now) { change = 1; score += map[i][k] * 2; map[i][j] = map[i][k] * 2; map[i][k] = 0; } k = -1; } k--; } } for (i = 0; i < 4; i++) for (j = 3; j >= 0; j--) { now = map[i][j]; if (now == 0) { k = j - 1; while (k >= 0) { next = map[i][k]; if (next != 0) { change = 1; map[i][j] = map[i][k]; map[i][k] = 0; k = -1; } k--; } } } return change; }
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| game_over = 0; for (int i = 0; i < 4; i++) for (int j = 0; j < 4; j++) { if (map[i][j] == 0) { game_over = 1; break; } if (i > 1) { if (map[i][j] == map[i - 1][j]) game_over = 1; break; } if (j > 1) if (map[i][j] == map[i][j - 1]) { game_over = 1; break; } if (game_over == 1) break; }
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| if (game_over == 0) { printf("游戏结束!\n最终得分:%d\n", score); printf("移动次数:%d\n", move_num); }
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| int main() { srand((unsigned)time(NULL)); while (game_over) { int i, j, n; if (change == 1) { do { i = rand() % 4; j = rand() % 4; } while (map[i][j] != 0); n = rand() % 2; map[i][j] = (n == 0) ? 2 : 4;
move_num++; } menu(); char ch = getch(); change = 0; switch (ch) { case 'q': printf("是否退出游戏?(y/n)"); ch = getchar(); if (ch == 'y' || ch == 'Y') exit(0); break; case 'w': case 'W': up();break; case 'a': case 'A':left(); break; case 's': case 'S': down();break; case 'd': case 'D': right(); break; default: printf("请使用WASD控制\n"); Sleep(500); break; } game_over = 0; for (int i = 0; i < 4; i++) for (int j = 0; j < 4; j++) { if (map[i][j] == 0) { game_over = 1; break; } if (i > 1) { if (map[i][j] == map[i - 1][j]) game_over = 1; break; } if (j > 1) if (map[i][j] == map[i][j - 1]) { game_over = 1; break; } if (game_over == 1) break; } if (game_over == 0) { printf("游戏结束!\n最终得分:%d\n", score); printf("移动次数:%d\n", move_num); } } return 0; }
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4. 整体代码
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| #include <stdio.h> #include <time.h> #include <conio.h>
void menu(); int up();int left();int down();int right();
int map[4][4] = { 0 }; int score = 0; int move_num = -1; int game_over = 1; int change = 1;
void menu() { system("cls"); int i, j; printf(" MOVE:%d\t\t\tSCORE:%d\n", move_num, score); printf(" \n |-------------------------------------------|\n"); for (i = 0; i <= 3; i++) { for (j = 0; j <= 3; j++) { printf(" "); if (map[i][j] == 0) printf("| "); else printf("|%5d", map[i][j]); } printf(" |\n |-------------------------------------------|\n"); } printf(" 按q退出游戏。\n"); }
int up() { int now, next; int i, j, k; for (j = 0; j < 4; j++) for (i = 0; i < 4; i++) { now = map[i][j]; k = i + 1; while (k < 4) { next = map[k][j]; if (next != 0) { if (now == next) { change = 1; score += map[k][j] * 2; map[i][j] = map[k][j] * 2; map[k][j] = 0; } k = 4; } k++; } } for (j = 0; j < 4; j++) for (i = 0; i < 4; i++) { now = map[i][j]; if (now == 0) { k = i + 1; while (k < 4) { next = map[k][j]; if (next != 0) { change = 1; map[i][j] = next; map[k][j] = 0; k = 4; } k++; } } } return change; }
int down() { int i, j; int now, next, k; for (j = 0; j < 4; j++) for (i = 3; i >= 0; i--) { now = map[i][j]; if (now != 0) { k = i - 1; while (k >= 0) { next = map[k][j]; if (next != 0) { if (now == next) { change = 1; score += map[k][j] * 2; map[i][j] = map[k][j] * 2; map[k][j] = 0; } k = -1; } k--; } } } for (j = 0; j < 4; j++) for (i = 3; i >= 0; i--) { now = map[i][j]; if (now == 0) { k = i - 1; while (k >= 0) { next = map[k][j]; if (next != 0) { change = 1; map[i][j] = map[k][j]; map[k][j] = 0; k = -1; } k--; } } } return change; }
int left() { int i, j; int now, next, k; for (i = 0; i < 4; i++) for (j = 0; j < 4; j++) { now = map[i][j]; k = j + 1; while (k < 4) { next = map[i][k]; if (next != 0) { if (now == next) { change = 1; score += 2 * map[i][k]; map[i][j] = map[i][k] * 2; map[i][k] = 0; } k = 4; } k++; } } for (i = 0; i < 4; i++) for (j = 0; j < 4; j++) { now = map[i][j]; if (now == 0) { k = j + 1; while (k < 4) { next = map[i][k]; if (next != 0) { change = 1; map[i][j] = map[i][k]; map[i][k] = 0; k = 4; } k++; } } } return change; }
int right() { int i, j; int now, next, k; for (i = 0; i < 4; i++) for (j = 3; j >= 0; j--) { now = map[i][j]; k = j - 1; while (k >= 0) { next = map[i][k]; if (next != 0) { if (next == now) { change = 1; score += map[i][k] * 2; map[i][j] = map[i][k] * 2; map[i][k] = 0; } k = -1; } k--; } } for (i = 0; i < 4; i++) for (j = 3; j >= 0; j--) { now = map[i][j]; if (now == 0) { k = j - 1; while (k >= 0) { next = map[i][k]; if (next != 0) { change = 1; map[i][j] = map[i][k]; map[i][k] = 0; k = -1; } k--; } } } return change; }
int main() { srand((unsigned)time(NULL)); while (game_over) { int i, j, n; if (change == 1) { do { i = rand() % 4; j = rand() % 4; } while (map[i][j] != 0); n = rand() % 2; map[i][j] = (n == 0) ? 2 : 4;
move_num++; } menu(); char ch = getch(); change = 0; switch (ch) { case 'q': printf("是否退出游戏?(y/n)"); ch = getchar(); if (ch == 'y' || ch == 'Y') exit(0); break; case 'w': case 'W': up();break; case 'a': case 'A':left(); break; case 's': case 'S': down();break; case 'd': case 'D': right(); break; default: printf("请使用WASD控制\n"); Sleep(500); break; } game_over = 0; for (int i = 0; i < 4; i++) for (int j = 0; j < 4; j++) { if (map[i][j] == 0) { game_over = 1; break; } if (i > 1) { if (map[i][j] == map[i - 1][j]) game_over = 1; break; } if (j > 1) if (map[i][j] == map[i][j - 1]) { game_over = 1; break; } if (game_over == 1) break; } if (game_over == 0) { printf("游戏结束!\n最终得分:%d\n", score); printf("移动次数:%d\n", move_num); } } return 0; }
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运行截图
